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Forum Baten Kaitos 2



Sortie 2007 sur GameCube

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Dinaastyk
Nous voulons ENFIN dans un site tel que Jeuxvideo.fr la SOLUCE ENTIÈRE DE BATEN KAITOS Origins, ou je me verrai forcé de me tourner vers un de vos concurrents...
C'est plus qu'énervant d'avoir à chercher des heures et des heures pour rien !
Si l'on ne peut pas faire son métier correctement, autant ne rien faire du tout.
Coup de gueule passé.
Je n'ai aucun jeu dans ma collection
 
 
Tu voulais la soluce? Comme elle n'existe pas en français la voici en anglais :

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~-~ ~-~ ~-~ VI. Walkthrough (Disc 1) ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Okay, time to get started on the story that unfolded twenty years before the
original Baten Kaitos. Yes, this game rocks. But anyway, a few notes as par
usual:

-> For boss strategies, the exact HP is an estimate. This game is a biotch and
refuses to give exact totals. It won't be off by like 20,000, but I can't
guarantee exact precision.

-> As usual, there are spoilers to be found here, so don't read ahead of where
you are and then approach me on the street with a shotgun... cuz that would
be bad.

-> I'm a clown. I joke.

And with that, let's go.

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VIa. Dark Service HQ
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- Magnus: Will, Leather Vest, Herb, Magnus Pack Coupon

As the game begins, the main character, Sagi, wakes up from a nightmare. And
although this is spelled out frequently, the person who's really "you" is
Sagi's Guardian Spirit, whom I just call Rich because I'm biased and think it's
an awesome name (mainly because it's my name), but hey, the first thing you get
to do is pick your name, so whatever. You'll also notice your ability to do
the "heartwing" dash, i.e. hold the B button down and run faster plus scale
cliffs, but that's another matter entirely. Turns out there's a meeting going
on in the middle of the night, so no sleep for you.

When you get up, grab the WILL Magnus on the left and head outside, and all
you really need to do now is head up the stairs, and once you're there go in
the room just to the right, and get the LEATHER VEST that's there. Just a word
about those: you've currently got the Punk Knife and two Leather Vests for
Sagi (and the whole party because everybody uses the same deck), which are "0"
cards that can be used before a combo for added offense/defense. Rather useful
I'd say.

Now head to the room to the right of that where the meeting is taking place.
Turns out the mission is an assassination on Emperor Olgan. Agree with Sagi
when he talks to you, and notice that the woman there is eyeing him. Hmmm.
Anyway, try to head out and you'll get eight blank magnus, but right after
that, the control panel lights itself on fire. That's a problem; get some
Stale Water in the barrel to the right and talk to the guard nearby to douse
it. You'll receive a HERB for your lack of troubles.

Head outside to find that woman from earlier, telling Sagi to keep a low
profile, and as it turns out some Dark Servicemen run out of the room behind
and start a fight. This is the first battle in the game, and as you can
imagine it's relatively easy. Just get some combos going and use Scension for
some nice damage here and there, and you're fine. Of course, the captain will
break the fight up when you're done, so now it's time to get your paramachina
and go.

Go downstairs and then to the left, and examine the locker on the right that
seems to be a bit blueish/aquaish, and meet Sagi's paramachina, Guillo, who
is one of the most hilarious characters ever, but we'll get to that all in
good time. Just head upstairs from there and you'll get attacked by some more
Dark Servicemen, and Guillo will help out in the background, but they're no
harder than everyone else. When you're done there, head to the right and try to
leave.

A guy will stop you and ask you to light the torches on the way, which is a
rather easy task. Just go into any room you see and get four eesences of Flame
from the lights, then head out and you'll find two torches on the upper floor
(one is really hard to see because it's near the guy) and two on the lower.
When you're done lighting 'em up, you'll get a MAGNUS PACK COUPON which can be
used at a shop. Nothing here, so now head up and out to the mission.

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VIb. Emperor's Residence
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- Magnus: Toxic Dumpling, Flash Dagger, Cliffsunder

So basically that woman who has eyeing Sagi is named Valara, and seems to
dislike spiriters. Speaking of which, Sagi is placed in command because of
that. After Valara gets done badmouthing you, talk to the Dark Servicemen
right behind, and then Sagi cuts through the trees to enter into the back
entrance of the Emperor's Residence. Fight off the guards, which is no
problem since you have Guillo, who both can heal you and is much stronger
than Sagi. Life is good like that.

And with that, Sagi charges in just ignoring the Magnus there. You'll get used
to that. *sigh* Whatever, head back out and get it for a TOXIC DUMPLING which
I suggest passing up from your deck, and then head in to find you need to
sneak past the cook. Like hell you do, you can just fight him and then get
the Meat Fit For An Emperor Quest Magnus in the center to raise your physical
defense a tiny bit, but oh well, whatever. Head south from that room to enter
the foyer.

With that, head up the stairs on the right and enter the door just there to
find some soldiers over a wounded mechanic. Beat them up to get the valuable
Key to Olgan's Residence, and also get the FLASH DAGGER there which can most
certainly join the Punk Knife. The mechanic is out cold, so just go outside
and get some Stale Water, but while you're at it, enter the room on the left
by using the key, and just go ahead and wake the soldiers up and fight... it
is worth it.

Inside that room, draw the essence of one Chunk of Rubber, and then get as
many Fruits Fit For An Emperor as you can from where the soldiers were, as
they raise your HP by 5, which is nice. When you're done, go back to the
foyer and examine the crestwall to the north, and then head to the right and
pour the Stale Water on the mechanic. Talk to him a bit and then examine the
crestwall outside again, taking out all the soldiers. And with that, douse
some more water on him, and give him the Chunk of Rubber.

He'll gum the crestwall up, so head upstairs and get the CLIFFSUNDER on the
left, which is a special for Sagi. Add it in your deck, save, and barge through
the double doors up front to hear a man inside talking to Olgan. Head inside
to find Olgan is already dead, plus the guy just leaves. And none other than
the Dark Service captain comes in and tells his men to grab Sagi for the death
of the emperor. Yeah, even though he gave the orders right under Lord Baelheit
as the guy's name is. So now... you run.

You'll go outside from there, so now head through the door on the right of the
save point, and you'll go through some sewer-type passage. Feel free to fight
some baddies behind, but be ready to fight a boss right up ahead. Just head
forward one screen, and a large monster will come out and head right for Sagi.
Ready for your first boss?

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss: Hideous Beast
HP : ~600
EXP : 250

Baten Kaitos Origins has some tough bosses, and even this first boss is no
exception to that maxim. First of all, Sagi should have about 250 HP if you
are as I was, but be ready to face this creature's Mountainmaker, which does
about 80 damage to both Sagi and Guillo, the latter of which fights for
himself and is also very useful in throwing out Low Potions to heal a bit of
HP back to you. While the Hideous Beast is indeed slower than you, its combos
are a good 60-80 damage in themselves, so watch it.

Whenever you can, draw the Flash Dagger or even the Punk Knife, and chain
together a combo which ends in Scension or Cliffsunder, even if you have to
discard a bunch of cards beforehand to do so. It'll definitely pay off when
you do about 70-90 damage with your combos themselves, and let's not even
get into Guillo, who is well in his ability to use his Firewheel and
Fulgadrum, which are stronger than Sagi's stuff anyway. Don't hesitate to
use Low Potions when your HP dwindles below 100, and you should be fine.
Eventually, this thing knocks both Sagi and Guillo out anyway.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

And after that, Guillo goes berserk and starts ripping this beast to shreds,
but for whatever reason this makes Sagi get a headache and collapse. You'll
get the EXP, TP, and Gald from that battle, as well as a Flame Sword for Sagi
when you're done, but after Sagi gets a few weird visions, you'll awaken in...
somewhere else.

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VIc. Albali Sandhollow
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- Magnus: Purple Beans, Flame Mail

Indeed, some strange area of sorts. Sagi sees two guys named Seph and Thoran
there, but he has about as much idea who they are as you, the player, do. So
there's nothing you can do about that, though Guillo's missing which is bad.
Save at the red flower nearby, and let's head up to the right. Do fight both
monsters here though, because they give some nifty EXP. With that, head to the
upper right at last and let me explain something, starting with those giant
red stones.

Most of those have a magnetic pull to them, and if you draw out the Magnetite
Waves the bridges around them will disappear, but if you put the waves in one
that isn't, a bridge will indeed appear. Simple enough, right? Just head up
the path and down the first cliff you can. Gotta love how the heartwings let
you do that instantly. Examine the ravine there and then head back up and over
down to the right to examine the red stone. Inspect and draw the essence of
the waves, and you fall. But you don't break a leg, cuz you have wings.

Head down the cliff and up over to the left and examine the red stone there,
drawing out the Magnetite Waves. Turns out you need to weaken the other side
too, so head back up towards that blue bridge that formed, only for a bird to
swipe the Magnus there! Gah, head up and beat the crap outta that biotch, and
then get the PURPLE BEANS withheld. Now, with that red stone nearby, just
draw out the Magnetite Waves to weaken everything, but before anything else,
head up the ladder there to get the FLAME MAIL.

You're pretty much done now; just head down the path to the right and push
the boulder into the giant red stone nearby, and then head around and up the
path to the left to get to the first screen again. From there, make your way
to the upper right and then to the path to the left, where Sagi refused to
cross earlier. Pour some Magnetite Waves there to form a bridge, and then you
will find the whole of that group from earlier: Seph, Thoran, Pieda, and Ven.
And apparently, a tragedy has occurred.

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VId. Rasalas
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- Magnus: Fate's Cordial

A truly melancholy and depressing place, this village, huh... no joking, the
music is great for the location, even if in the background I'm sure I'm hearing
the Chesedonia theme from Tales of the Abyss. But that's beside the point.
Right above you is a blue flower which will take you to the Endmost Bethel,
aka this game's church. There you can raise a class, which I STRONGLY suggest
doing if at all possible. Personally, I was able to rise two classes, allowing
me 50 cards and 2 discards, but that's just me. Coincidentally, I had 1337 TP.
I'm hardcore like that.

But on a more serious note, enter the shop which is to the north. You can't
redeem coupons here, but do buy one more of each kind of attack cards. You can
pass on everything else though and move on to your actual mission, which is
to talk to everyone here and see if there are any survivors. As you can see,
they're all disembodied ghosts. But anyway, there are two people right by the
entrance, not to mention Seph. Now head into the house. There's two people at
the table, one standing nearby, and one in the room on the right. Plus Pieda.

Leave that house and head to the left a bit, talking to the person there and
then entering the building. Turns out this family had a baby... talk to Ven,
plus there's two people in the first room, plus to the left are two people,
one of which is the baby. Head out of that house and head a bit north to find
one person right near the center as well as Thoran, plus two people near the
store, and one coming in from the right. After Sagi senses people's... hearts
from the lights, he gets a headache and wakes up in the "real world".

You will now be back in the Emperor's Residence, instantly treated to a tasty
line from Guillo. With that, the group runs, and Valara appears to grab the
beast you killed earlier for some strange reason. But anyway, a man will signal
you to go into a nearby passage, and if you didn't already recognize him, that
is Geldoblame from Baten Kaitos. As shady as ever. But whatever the case, hear
him out, and get the INCREDIBLY important FATE'S CORDIAL nearby, which revives
an incapacitated charactr. Very useful indeed. With that, save and head down
the passage.

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VIe. Mintaka
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- Magnus: Mattress, Taunt, Fate's Cordial, Firewheel, Magna Mix Recipe, Ice
Roue, Herb

Okay, so to start us off you're in a sewer, which in most RPG cases is the
worst possible place you could enter under any circumstance or time of a game,
but this game is merciful and makes it two screens: just head along the path
not bothering with the locked cells, because you lack a key, and then climb
up the ladder to enter the grand and glorious city of Mintaka, which just so
happens to be sunlit. Looks like you're going to have to get your way through
to a skyliner and go to the continent of Hassaleh. No, it wasn't in BK:EW.

Just head a bit to the right, and Guillo will become an active party member,
which is a rather nice thing to have now, since relay combos are now available.
All he adds to do your deck, however, is his finisher Firewheel, a Heat Robe,
and a Sorcery Sophia, which believe it or not is a weapon. But from here, don't
even bother going northeast, as that leads to Lord Baelheit's residence, where
there is nothing, and no, you can't get the Magnus on the roof either. Guess
you gotta head west.

Slash your way past the soldier in front of that house. Recognize it? It's
Lyude's place from Eternal Wings. Talk to the housekeeper on the right twice,
and draw the essence of two Yesterday's News, and she'll give you a MATTRESS
for that. But more importantly, examine the chest on the right after you do
that, and draw the essence of the Machina Oil, which you do need. Now head
south of there until you find a house with a machina parked right in front so
you can't get in. Get the solution?

That's right, give the guy the Machina Oil and he'll zoom off, giving you a
TAUNT Magnus. There's nothing to see by going to the right, so just enter the
house and go up the stairs to find yourself on the upper sections of Mintaka.
From there, head up and across the northeast pathway to come to a FATE'S
CORDIAL on the top of Baelheit's house. That's right, you need a lot of those
if you can get 'em. Now head back to the left and down the path, then heading
to the right to get a FIREWHEEL. Yeah, you'll get a ton of every special, trust
me.

Talk to the kid there, and you can trade some Magnus with him, which isn't a
bad idea. Personally, for my Toxic Dumpling, Mattress, and Herb, I got a
Thunder Roue for Guillo (18 attack power compared to the Sorcery Sophia's 10)
and two Full Plates (22 defense compared to a Leather Vest's 12). Good idea,
am I right? Whatever, now enter the building nearby and examine the chests to
the right for a MAGNA MIX RECIPE. You might also consider drawing the essence
of the Spark Shroom there.

Now head back north, and it's time to cross the rooftops again to get out of
this place. Just head back up north and to the right across Baelheit's roof
again, and then south across the structures. In the next screen, head down and
then go north there to get the ICE ROUE for Guillo... and a save point. Guess
what that means. Head down and you will have to fight four battles, the fourth
of which some chick will come in and help. And then you've got a fifth... which
is a rather challenging boss.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss: Giacomo
HP : ~1600
EXP : 500

Okay, let me cue you in for this one. If you are unprepared or don't know
what the hell you're doing in combat yet, Giacomo will kick your ass. And
not just a gentle kick; he will pummel your rear end into the ground swiftly
and decisively, spit on its decayed remnants, and laugh at your funeral. Get
the point? I absolutely guarantee if you still aren't used to battles, then
despite only being 13 (and being voiced by the same guy who did Luke and
Asch in Tales of the Abyss!), you will reduce him to critical every time, and
then one of his combos will one hit you.

First of all, I was Level 6 and 5, with Sagi at 400 HP and Guillo at 270. No
idea how much the scantily clad chick has, but she can take care of herself
with Low Potions. Just some notes on Giacomo's attacks. He has one special,
called Thrashingale, which will do a good 160 damage to you, no joke. His
combos can do any range of damage from 30 (a welcome to relief) to the upper
100s, and if he links Thrashingale to the end, his whole combo will do about
350 damage. No joke. And yes, he's a little on the fastish side. Not quicker
than you, but quicker than you'd think for that kind of strength.

Luckily, the chick is there to take hits, and she seems to have quite a bit
of HP on her, which is a good thing. Giacomo himself has a lot of HP for a
boss of his time, but note that he is NOT strong against fire, like he was in
Eternal Wings. So just punish him with any combo you can rank up, beginning
with weapon cards. If you can get a Flame Sword or something, then weak,
medium, strong, and a Cliffsunder at the end, that will do a ton of damage,
and Guillo can do even more as his physical strength is greater. Plus the
girl has Swallowtail and Emerald Thrush for extra damage, but I'll have you
know now, that you want to keep Low Potions and Fate's Cordials around for as
long as you can, because if he's going to knock you out, you might as well be
ready for it.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Your rewards are a second special for Guillo, Fulgadrum... and an Escape
stratagem magnus. Get 'em both in your deck when you can. The girl introduces
herself as Milliarde who will henceforth be known as Milly, and thus begins
the mutual dislike between her and Guillo. Go figure. But anyway there's a
magnus shop right nearby, so enter. I'd personally get another of each type of
attack card and throw it into the deck, plus replace Sagi's Punk Knife with a
Longsword.

Now head to the east and talk to Milly to get on the skyliner, and then you'll
see a cryptic scene of Baelheit talk to the man who killed Olgan, whose name is
Shanath... and he denies it. There's Verus's name again too. But with that,
Milly tells her rather expected life story to Sagi and Guillo, and as usual
the latter is awesome, especially when you actually do land in Hassaleh Port.
"You could drop a ton of bricks on her and the bricks would be helpless". LMAO.
But anyway, get the HERB and make sure you talk to the guy near the barrel for
a Mountain Apple... you need it in Sheratan. With that, leave and go east.

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VIf. Nusakan Thornwood
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- Magnus: Fate's Cordial, Icefan, Whitecap Shield, Power Helmet, Scension

Not bad, another easy dungeon in the likes of the Albali Sandhollow. Just enter
to learn a bit about Guillo, and make sure you get the FATE'S CORDIAL by the
entrance. Now head one screen north to get attacked by one of those giant bats
again, and after that Milly will officially be in the party. She comes with a
few items, notably two Swallowtails aka her specials, although I don't know if
you need two of them. Speaking of which, open the Magnus chest right by to get
the ICEFAN special for Guillo. Awesomeness.

On the next screen, just head north to find a Yesterbean over to the left, and
then approach the vine just by the right and use it there to create a bridge to
let you go south. Rather convenient and simple, wouldn't you say? Cross it and
on that next screen you come to, head to the east for a WHITECAP SHIELD, and
then try to go north and over the boulder, but the herder stops you because he
himself needs a Yesterbean. As it turns out you can't get one from that place
you did earlier, so that presents a small puzzle of sorts.

Head back up the path and scale the cliff to the far northeast, and then take
either path to the east, and you'll find a gator there which just eats the
Yesterbean. Examine the thing on the right where it was and then chase the
gator around a bit, and as it turns out, it's impossible to catch. Geez, a wild
goose chase has never been a more accurate term. Time to find a roadblock; so
just head to the screen on the east where the Yesterbean was growed, and scale
the cliff to the left, right in the middle.

Push the block of thorns on the left down into the path, and then chase the
gator up into it... and it just does itself in. Poor creature, you really are
a terrible human being. But whatever, draw the Yesterbean from it and then
return up, to the left, and down to find that herder again. Use the Yesterbean
on the boulder, and the herder gives you not only a POWER HELMET, but a Speed
Charm for the Endmost Bethel. That is good stuff there; now just keep going
north, and you'll find where Guillo was originally... buried. Sucks to be him.
Anyway, get another SCENSION and then head east to get to Sheratan.

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VIg. Sheratan
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- Magnus: Quickfreeze Cap, Fire Element, Magna Mix Recipe, Magnus Pack Coupon,
Magna Mix Recipe, Magna Mix Recipe, Fulgadrum, Rose Shill, Magna
Mix Recipe, Toy Sword, Adhesive Bandages, Blue Beans, Magnus Mixer,
Will, Nixie Garb

This place is in my opinion the most boring place in the entire game. You'll
be quite happy to hear that when you're out of here the game really starts
picking up though, so that's at least a good thing. Enter, and after Sagi and
Guillo sort of introduce the place, immediately take a right to enter the
magnus shop. I would definitely recommend buying some stuff, most notably the
Thunderfish for Sagi, which if you have that Spark Shroom from Mintaka can be
made the slightly superior Thunder Edge.

Now head north to see Sagi's mom Gena and some annoying little brat kid who
wants to see her wings. This is me mashing the A button to get off of Tik's
dialogue. But once that scene is over, head north and talk to the kids on the
left, and then enter the house right up front, and get the Magnus over to the
right which contains a QUICKFREEZE CAP. Then with that done, head east in the
main screen and enter the first building there to find a FIRE ELEMENT sitting
there. Plus the lower right cabinets contain a MAGNA MIX RECIPE.

With that, head a little over to the right to find Gena, and then the trio
will go in the orphanage she's running. Watch Guillo in the background, it
really is a riot. With that, Sagi's going to give Milly the quote on quote
grand tour, but before anything, examine the bunk beds on the left for a
MAGNUS PACK COUPON, and the one above that for a MAGNA MIX RECIPE. Plus there's
another MAGNA MIX RECIPE on the table. With that, leave and walk by that huge
tower again, supposedly built in the age of the gods, and yeah, some more
Guillo and Milly squabbling.

Head south and get another FULGADRUM, and a ROSE SHILL for Milly. Then enter
the house on the right of the orphanage and examine the stuff on the left for
a third MAGNA MIX RECIPE. Now I'd suggest returning to the entrance and talking
to the kids on the upper left, and after a ridiculous scene you'll get the
TOY SWORD quest magnus which raises everybody's offense by 3. See, talking to
annoying kids paying off 1 in a 100 times. Then redeem your coupon at the magnus
shop. Plus if you got a Blaze from a fireplace you can upgrade Sagi's Flame
Sword into a Blaze Sword.

Said Blaze Sword has 30 attack power compared to the Flame Sword's 20, and trust
me you need that extra firepower (no pun intended) for the very next dungeon.
Speaking of which, now talk to the woman right outside the orphanage, who just
so happens to be a trader. I personally managed to squeeze a Flametongue out of
my Taunt, and the Flametongue has 25 attack power, so replace it with that old
crappy Crystal Edge if you've got that going. ;] That's right, next dungeon is
watery.

Now return to the orphanage and talk to Tik and Wacho. Yeah, you seriously have
to get Tik's hat now. Just return to the first screen and talk to the vault
guard on the left, and the "password" is a Mountain Apple, which you can get
from Hassaleh Port, just don't let it rot. Give it to him and examine the stuff
at back and you'll find Tik's hat, so now return to the orphanage and the brats
will make up, plus you get some ADHESIVE BANDAGES out of the deal. After Sagi
manages to get himself out of bed... it's a new day with more new tedious stuff
in this village. Don't worry, it gets better reaaal soon.

Head back to the entrance and talk to the caplin herder, who's missing a black
caplin. The black caplin is on the second screen from the eastern entrance of
the Nusakan Thornwood, right near the rock you pushed. Inspect it and then talk
to the guy again for some BLUE BEANS. How really not worth it that was. But
anyway, now head back to the house near the Brierclock, and talk to the elder's
granddaughter by the altar, who's of course worried about a guy. So with that,
head over to Lake Botein, which is to the south.

There is nothing you can do here, but just examine the shining object on the
ground and then go back and give it to the elder's granddaughter, who just lets
you keep it as a MAGNUS MIXER, and throws in a WILL on top of it. Okay, back
to the orphanage again. *yawn* Talk to sis in the lower right corner, who wants
some Thornflower Nectar from the next door house. Said house is the one on the
right of the orphanage, so talk to the woman there for it and then go back to
the orphanage. Talk to sis for a NIXIE GARB and Element Charm.

So after that, Tik and Wacho come running in telling you a story about the
monster in Lake Botein which everyone is so worried about. As it turns out,
it's exactly like the beast from the Emperor's Residence, so you'd better check
it out. Before anything, though, enter the house straight north of the entrance
and talk to the Doc sitting in the chair there for the FIELD GUIDE. You will
want to have that for your own archives, trust me. But anyway, for the second
time, Lake Botein is to the south.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VIh. Lake Botein
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- Magnus: Heavenfall, Magnus Pack Coupon, Potion, Lightning Club, Ice Fruit,
Magnus Pack Coupon, Mattress, Saber

Okay, so for maximum preparation for another nice dungeon, you'll want to have
some fire magnus. Sagi can have the Flame/Blaze Sword and a Flametongue, Milly
can have a Fire Club, and Guillo can have a Mars Sophia from trading, and a
Flame Sophia from upgrading. That's more than enough. Plus I was class level 5,
meaning I could discard three cards at a time which is a huge advantage, but
whatever. Enter, and it's time to go exploring this place. Tik and Wacho will
come in and explain some stuff, but then you're on your own.

Before anything, examine the stuff on the right, and draw as many Photosynth
Lilies as you can, since you need them to breathe underwater. There are two
sides of this place, so jump in through the side on the right first. The
spirit monsters here can be rather challenging though, just giving you a little
heads up. But either way, head down the ladder when you're done, and then push
the giant wall in front. How Sagi can do that I don't know, but once you do
that the room starts glowing red.

You're done there, so head out of that side and now start jumping across the
pillars to the left. Do the same process by heading down the ladder and pushing
the wall in, and the lake will be completely drained. So with that, return to
the first area, and go over to the right and down for Sagi's HEAVENFALL special,
which is quite nice! I'd replace it with Scension myself for now (although
Cliffsunder is even more obsolete later), and then head down the elevator in
the center. It's... the hideous beast again.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss: Hideous Beast
HP : ~1450
EXP : 800

Okay, as usual I'll give you a bit of an idea as to my HP and levels. I was
on average Level 8, with Sagi having 495 HP, Guillo at 355, and Milly at 415.
As usual, this thing is a bit strong-ish. Its main special is an attack
called Icy Death which does about 200 damage to one character and knocks him
or her out, plus it has an attack here and there which pummels the whole
party at a little over 100 or so. Apart from that, the maximum the combos can
do is about 160, and this thing is the slowest boss yet... much better than
Giacomo was.

The strategy isn't really going to differ here, except keep an eye on your
HP whenever it gets below 200, as this guy can probably knock it out with
about that much. It's not weak against fire, but that being said, if you get
Sagi with a Blaze Sword and a combo ending with Heavenfall, you can and will
do massive damage. Just regulate your stuff so that it's not all equipment,
making use of the fact you can discard three cards at once, and you shouldn't
have a problem. It just ends with it knocking you out anyway.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Guillo ends this battle by going crazy again and blasting this thing to shreds,
but it doesn't die afterwards. You'll get the Sevenstar Dust special for Milly,
to boot. But anyway, now you'd better search for the villagers. There's two in
this room alone; get some Pristine Water from the lake nearby if you don't have
any, and splash the elder for a MAGNUS PACK COUPON, and just talk to his
secretary, for a POTION. With that, take the elevator back up; we have four
more villagers to find.

On that screen, there are two villagers on the left and right respectively, with
Wacho and Tik jumping around as easy indication, and they need Pristine Water
and a Photosynth Lily respectively. And in similar pattern, they give you a
LIGHTNING CLUB and an ICE FRUIT. Now head into the left and right rooms
respectively, which contain one and three monsters in said pattern you need to
rid the place of. In the right room, that is, you have to clear the room and
then examine the... crate.

The villagers will give you a MAGNUS PACK COUPON and a MATTRESS (that explains
things). Now take the elevator in the center back down to the place where you
fought the Hideous Beast, and speak with the elder. He gives you a SABER on top
of all that, so that's another addition to Sagi's library of swords. Now leave
Lake Botein and go back to Sheratan to find the inevitable has happened... the
place is under Empire control, led by none other than Valara and her machina
arma.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss: Valara [Machina Arma]
HP : ~175
EXP : 1040

The first instinct you'll probably have is to laugh at Valara's HP count, but
let me spell it out for you: you can't technically win this battle; Valara
and her machina arma are just far too powerful for that. You just have to
draw that much HP out of her, and believe me that while this battle isn't
one of those stay alive for a certain number of turns type, she's strong;
her Arma Cannon attack is about 280 damage to one character, and her combos
combos can be anywhere between about 40 damage... and 300.

Sagi is nigh on useless in this battle aside from a Thunderfish chained with
some extra attacks and a Cliffsunder. Valara has a very slight weakness to
lightning, so the number one attack in this fight is Milly's Sevenstar Dust,
which can do up to 20 damage. Yeah, I know, the damage you do is pathetic.
Guillo is great with a Mars/Fire Sophia finishing off with a Fulgadrum, but
you mainly need to focus on healing, since Valara's attacks are, well...
powerful. Always keep at least one Fate's Cordial and one Potion ready, and
end the fight with everyone alive, since 1040 EXP for everyone isn't bad.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After Valara blasts the group down, none other than "Malpercio's afterling"
from Lake Botein shows up and slashes Valara and her soldiers down, but quite
sadly, Valara charges up a large beam and blasts the life out of not only part
of the continent of Hassaleh (geez how did you survive for a second against
that), and the life of the afterling, and just as before Sagi gets a headache
and lapses out. You're back in Rasalas and the guys call you... Marno. Well,
guess you have to follow them back to their hometown of Naos. Exit northeast.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VIi. Sandfeeder's Nest
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- Magnus: Ice Element, Emerald Thrush, Crystal Edge

This place looks very much like the Albali Sandhollow, doesn't it? Yeah... but
yes, you're Sagi, not Marno. I might also point out that after "beating" Valara
in the other world, you got Levinsnake's Rise, which is the game's first level
two special, and it's for Guillo... and it also sucks. There's no EX Combos you
can get with it unless you have Lightendrake's Drop, which is a level three
finisher, so equip it instead of Icefan if you want (or chain them together for
whole enemy party wipeouts), but either way let's go.

Jump down the cliff and go to the left and on that path is an ICE ELEMENT. Not
to mention if you go all the way down on the left path from there you can pick
up Milly's other level one special... EMERALD THRUSH. I know, it's rather good
stuff. Make sure you draw some Balmsand from the "sandfall" on the right, and
then head back up and over to the red stone, drawing out the Magnetite Waves
from them so that the sand bridge appears over on the right. That is our way
of destination now.

Head up and over to the right and down past the sandfall, and you'll find a
large creature called the Sandfeeder on the right which won't let you past. So
just use that Balmsand you got right near it, and it'll go right to sleep like
a good, large overgrown caterpillar. But ignoring that for a second, head down
the path that was formerly blocked off, going to the next screen. Now head back
up and you'll find... it's gone. Enter the hole it was in and examine the back
to get some Magnetite Waves. Good, you need those.

Return back down that path, and take a left. You'll need to use some Magnetite
Waves on the path to the left to make it, well, exist, and then just keep
going further down to another red stone, and use the second pair of Magnetite
Waves there to seal the hole below. Okay, that works; now head back up and to
the right around, past where that hole was sealed... and save. Head down to
find a Sandfeeder just waiting for you, meaning you have to fight, plus Seph
and Pieda's magic is ineffective. You know what that means.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss: Sandfeeder
HP : ~2750
EXP : 1250

Whoo, now that's a whooping high HP count, plus this thing is the first of
many bosses that actually drain a little HP every now and then, but believe
me, this beast isn't that bad even if it has close to twice the life of the
second highest boss aka Giacomo... mainly due to your speed and its lack of
defense. Let me just say the usual. If your levels are as mine, Sagi will
have 630 HP, Guillo about 480, and Milly about 500. The Sandfeeder's main
attack is Paralysis Quills, which does about 150 damage. Bad? No.

However, this attack will usually put you to sleep, and if you're asleep on
its next turn, it'll not only do about 250 damage to the character it gets,
but it'll heal itself for about 30 HP, which isn't pleasant. But okay, that
isn't as bad as you might think; Valara was much worse. Speaking of which,
Sagi can make up for his lack of usefulness in the previous fight here, cuz
the Sandfeeder's weakest element is pure physical attacks. So just whip out
that Saber and do three attacks ending with any finisher, and that's about
300 damage right there. This fight is only a little longish, not hard, trust
me.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Your rewards for that battle are the second level two finisher in the game,
Icebloom for Sagi (a perfect complement to Heavenfall because of the EX Combo
Heavenly Bloom you can make from that!), and the Sedna Bridge, which I'll get
into in a bit. You can now take the Sandfeeder's Silk from the dead remains of
that boss if you want (that allows you to fight it again in the end game) but
it's not necessary. Head up the cliffs right above, and you'll get a CRYSTAL
EDGE out of it. Try and exit, and... Sagi wakes up.

True, the dream is getting interesting, but you have to play it in parts. Back
in the "awake world", Valara runs away because of the ruined machina, and Sagi
collapses again. Apparently Milly really likes that guy. But anyway, after
some planning the trio decides to go to Alfard again and see Quaestor Verus,
because he likely knows something about all that's going on. But before that,
go to the blue flower by the entrance and it'll just grab you and take you to
the Magnus Town of Sedna.

Yeah, that Sedna Bridge you got from the Sandfeeder is one of 26 parts of this
town, and for every five you bring in, you get a reward. Alright, we'll look
for them as we go. Use the Endmost Bethel to level up your class if you want
(I got to level 7 which allows you to get to MP Level 5 and use MP Burst, whoo
hoo, plus 4 discards a turn), but if you can't that's perfectly fine. Leave the
church and go redeem at least one of the coupons from Lake Botein at the
Sheratan magnus shop while you're here.

You might also want to turn a Crystal Edge into a Crystal Saber with some
Pristine Water, but what do I know. Leave Sheratan, so that Sagi can witness
Hassaleh's destruction, and then go up northwest to the Hassaleh Port. After
Gena has a quick word with Milly about Sagi's lack of a social life, you're
back in Alfard. "It's time to go home to mommy and daddy's bomb shelter". I
love Guillo so much, I swear. But once that scene is done, head to the left,
and a guy will force his Coliseum Dog Tags on you. Nice.

Now you can use the blue flowers to go to the Coliseum as well as the Endmost
Bethel and Sedna. Head through the door to the left and talk to some people,
and then start a battle. And here, the second greatest battle theme ever
composed starts playing... the guitar version of The Valedictory Elegy. Geez,
this theme kicks so much ass it's not even funny. But anyway, win a battle
here and there and then go back to Mintaka. Stop by the shop if you want, but
have fun affording the Middle Potion... seriously. Either way, your destination
Greater Mintaka is to the west of, well, Mintaka.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VIj. Greater Mintaka
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- Magnus: Magnus Pack Coupon, Pegasus Jump, Weak Attack B, Chain Mail, Magna
Mix Recipe, Magnus Pack Coupon, Hermit's Cane, Scension

Where this place went in Eternal Wings I have no clue, but anyway it appears
an election is shortly being held to celebrate Olgan's successor. Cool. When
you gain control, be very glad that the crowd dies off a bit, and enter the
house on the right. Examine the stuff on the lower left for a MAGNUS PACK
COUPON before anything, and then leave to enter the house on the left. Over and
up to the left is an addition for Milly called the PEGASUS JUMP, and the
alternative WEAK ATTACK B.

Okay, head up into the house on the upper right, but don't bother going right
from there... that's the Emperor's Residence. No comment on that. Just go in
the house, and to the lower left is a CHAIN MAIL, and to the upper right is a
MAGNA MIX RECIPE. I might also add that the Machina Gas you see everywhere can
be taken to Mintaka and upgrade various stuff, such as a Solid Plate from the
Full Plate, a Blazetongue from the Flametongue, a Thunderslash from the
Thunderfish... you get the point.

That's all you can get now, so head up to the plaza to hear the speeches of the
two candidates: Lord Baelheit and Quaestor Verus, the latter of who has high
hopes and zero talent for winning over a crowd. But moments after that happens,
a bomb goes off in the plaza... and you're stuck helping. There are three
people injured, one who needs Pristine Water, one who needs a Medic Kit, and
one who needs Fruit Fit For an Emperor. All of those are relatively easy to
find.

Head back to the main screen and enter the upper right building for the
Pristine Water, the upper left building which is Geldoblame's room and not as
creepy as it gets in Eternal Wings, for a crate on the upper right which has
the Medic Kit, and as for the last bit... talk to the maid on the right in
Geldoblame's room and examine the fake fruit on the table, and then go outside
and talk to the maid by the stairs, and she'll fork the stuff over. Now go to
the plaza again.

The girl on fire needs the water, the young wounded girl on the left needs the
medic kit, and the guy at the very top needs the fruit. Now you have to douse
the pod with... three Pristine Waters. Get all of it from the upper right room,
and then go back to the plaza and use it all on the airpod. The boy from a bit
before gives you a MAGNUS PACK COUPON for your troubles, so now it's time to go
see Verus. His residence is to the far left of the main screen... you can't
miss it.

Tell the guards Geldoblame sent you, and he's his usual fruity self. Enter
Verus's place and enter the first room on the left to find a HERMIT'S CANE and
another SCENSION. There's nothing else to see, so head northeast to talk to
Verus, who for some suspicious reason seems to know everything about what's
going on, and requests your help to stop Baelheit and his promachination
efforts. In Sagi's room, he's unsure, so Milly's suggestion is to walk through
the desert and think of it. What a fantastic idea. Head south of Greater Mintaka
to enter Nihal Desert.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VIk. Nihal Desert
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
- Magnus: Hell-Purged Casque, Black Beans

Now if there is one place in Origins that's less long or annoying than its
counterpart in Eternal Wings, it's Nihal Desert. This place is short and sweet,
but when you come in you really... cannot move. Speak to the guy right by the
entrance and pay him 400 Gald for some Sparkling Snow, and then you can walk...
you need it. But in any case, let me explain something. You'll otherwise move
slow and need to press A to use some magnus to douse yourself to keep cool,
much like Michigan's weather at the time of my writing this (8/3/2007).

But that was really off topic. There's three quest magnus: Drinking Water, which
can be found at oasises and let's you run but not heartwing dash for a limited
time; Sparkling Snow, which for a limited time let's you move freely; and Flame
Ice which can't be found until the end, but permanently lets you run around.
You just need one Sparkling Snow; head south to the next screen, talk to the
guy if you want, and then head southeast to find an oasis. Make sure you get at
least two Drinking Waters.

Now head south again and just follow the path further south, and you'll run
into some pathetic guy who wants some rock salt to the east but is scared of
the monsters. He gives you some Sparkling Snow though, so gladly oblige, and
go over to the east slightly and draw the essence. Bring it back to the guy,
and you'll get a HELL-PURGED CASQUE. At least he's a HELPFUL dirty swindler.
Now head southwest from there. On this very screen you can get some Rock Salt
from the northwest, but anyway. Just keep going south.

This is the exit, and there happens to be a snow saleswoman here. Talk to her,
and she'll have a little errand for you; she wants you to take some Flame Ice
all the way from the exit, along with some Mother Sunshine at the center, to
the guy at the entrance. Now I'd suggest just getting the Flame Ice and going,
but otherwise, make sure you LEAVE Nihal Desert first, then go in through the
north entrance, hit two screens south and draw the Mother Sunshine, and then
talk to the first guy for some BLACK BEANS. How not worth it. Head to Azha.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VIl. Azha
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
- Magnus: Magna Mix Recipe, Magnus Pack Coupon, Icebloom, Flame Hood,
Firewheel, Medium Attack B, Fate's Cordial, Magna Mix Recipe, Red
Padma

When you get here, you'll find it's certainly... different than it was in
Eternal Wings. But anyway, you're free to wander around and make up your
already made mind. Talk to Guillo first of all, who's being manslaughtered, and
then enter the shop on right and redeem your coupon if you have any. SERIOUSLY
hope you get a Crystal Cudgel to replace your Fire Club for Milly, since the
next dungeon is... you guessed it, fire oriented and requires heavy icepower.
An Aqua Truth for Sagi wouldn't hurt either.

I could also add if you upgrade a Full Plate with a Stone, you'll get the very
very good Heavy-Duty Plate. But yeah, what do I know, I'm just a guide writer
who makes recommendations in the form of statements. ;] After you're done at
the store, head one building north of there and then one screen to the east,
and examine the large pipe there for a MAGNA MIX RECIPE. That's all for that,
so head out and into the building directly north of there, which is by far the
largest.

Head to the far northwest and through the invisible path there for a MAGNUS
PACK COUPON which I'd actually suggest gambling and using in Azha's shop right
here, and then head through the door one bit east. In that area, head
northwest through that invisible path for a second ICEBLOOM for Sagi, and
through the far, far east for a FLAME HOOD. Alright, that's all for that
building; leave it and enter the massive one on the left.

Inside you'll find Almarde, a familiar person from Eternal Wings, and Milly.
Yes, apparently Sagi/Milly are BF/GF already, whooda thunkit. Anyway, Sagi
still has more thinking to do, so head north from there, and Sagi will start
babbling to his Guardian Spirit saying he's made up his mind, and then a miner
named Bein will come in and unfold his life story. Hmmm, wonder who that is,
eh? Anyway, Sagi's apparently made up his mind now, but there's still stuff to
get. Like that Magnus right near where Bein was, which contains a FIREWHEEL.

Head north to the next room, and make absolutely sure you get the MEDIUM ATTACK
B and FATE'S CORDIAL here, as you'll have a bit of trouble getting them later,
I assure you. Also examine the laundry up towards the north for another MAGNA
MIX RECIPE. But anyway, that's all for treasure now. Talk to Milly in the
place with the flame ice above the shop, and then leave the village, and it's
off to Greater Mintaka with you to accept Verus's proposal.

When you get to Verus's residence in Greater Mintaka, just head straight to
your guest room so you can take that long deserved nap, and then Sagi will
agree to Verus's proposal in his room, and in the process receive eight blank
magnus (YES!) and the Machina Communicator to talk with Verus. Anyway, your
first mission under him is to go to Azha and investigate the terrorist attacks,
as that is where they originated. Might as well; just leave and go straight
back to Azha to find it's a bit... different.

That's right, the Empire is now occupying it. Enter the upper left building
to meet Lyuvann (wow where I have seen him before), and you'll need to look
for proof that the terrorist, known as the Mourning Mistral, is in Azhani. To
start with, talk to people. There's five people you need to speak with - Mallo
who is in that first room over to the right; Almarde, who is to the left at the
table; Juwar, who is right in the next room by the stairs; Bein, who is to the
far right of the second room; and Nollin, who is actually near the lava caves.

For Nollin, just leave the upper left building and enter the direct right one,
and he's the guy near the flame ice. That's all, but enter the room straight
north of him, and get the RED PADMA finisher for Sagi there, although I think
you can tell by the background of the screen that it's a little useless right
now. Alright, go outside and talk to Lyuvann again, and suggest checking at the
bomb site, and you'll get permission to leave the town. Go back to Greater
Mintaka, and to the plaza.

Talk to the kid there, who will give you a suspicious Metal Device. Now return
to Azha and talk to Lyuvann about it, and then to Mallo in the first room,
who will tell you that that is none other than an Azha exclusive detonator.
That's enough evidence; talk to Lyuvann to assemble the villagers, and have
Sagi present the Detonator, and then Nollin and Juwar will both claim that
they are the Mourning Mistral, meaning you need to pick up which one is lying.
Lyuvann tells you that you can trap the essence of testimony, to boot.

Speak to Nollin first, and ask him about the bomb, saying that it sounds
suspicious. Which it does, because his work isn't supposed to make him deal
with bombs. After talking to him, speak to Mallo and ask about that, only to
be told Nollin has never handled explosive. Well, that takes care of that.
Trap Mallo's testimony and talk to Lyuvann about it, and when he assembles the
villagers again, say that Nollin is lying and present Mallo's testimony, and
now there are three possible culprits: Juwar, Mallo, and Bein. Take a wild
guess.

Either way, start by speaking to Almarde, who says that you don't know all
three were in Mintaka that day. Yeah, sure, speak to Lyuvann about that, and
then talk to Juwar, and ask him until you get his testimony, saying he hit a
building. Right... talk to Lyuvann again and assemble the villagers to present
that, and the culprit is finally revealed to be Bein. Break your way through
the villagers and then head to the Lava Caves on the right where Bein broke
through, getting the three essences of Eau de Mouche offered, and when the
guards don't let you through, use the Machina Communicator. Time for some fun.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VIm. Lava Caves
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
- Magnus: Crystal Cudgel, Sedna Toadstones 1, Diamond Drop, Middle Potion,
Twin Ice Auger

Things you'll need going through here: the Eau de Mouche as well as some blank
Magnus for Rockfly Corpses later, a lot of ice based weapons, and some Flame
Ice, which strengths ice offense. That'll have you good to go. Notice this place
is not the same Lava Caves from Eternal Wings, but whatever. Head to the left
first of all, and open the chest for a CRYSTAL CUDGEL. Having two of those for
Milly is awesome. Make SURE you fight the monster there, because it drops the
SEDNA TOADSTONES 1.

With that, head to the right and down, clogging up the blue vent there with
the Eau de Mouche, and some bugs will come in and commit suicide so you can
pass. Yay! Draw two essences of Rockfly Corpse, and then go back to the man
who gave you the stuff in the first place, and get two more Eau de Mouche
essences for that. Alright, now you're good to go. Go beyond that point now,
and at the fork in the next screen, head north to find another vent. Clog it
up, I say.

Right beyond that vent is Milly's first level two finisher, DIAMOND DROP,
which is particularly good here, because it with Emerald Thrush makes the
Double Frost EX Combo. How perfect for these Lava Caves. Anyway, head south
of that point now. There are two ways to go from here: southwest and southeast;
head southwest first, and use a Eau de Mouche on the vent there to make a
bunch of flies travel to you, but kill themselves in the fire surrounding you
first. Hah, owned.

Get the MIDDLE POTION while you're there, and then head back southeast and
down the path of flies (I'd sure hate to walk on that...), and then use yet
another Eau de Mouche on the vent near the flies there to suck them into a
nice, gentle two thousand degree Fahrenheit atmosphere, and then get a second
special for Guillo, the TWIN ICE AUGER, which with Firewheel can make an EX
Combo for him called Wheel of Fire and Ice, which is better than nothing. That
assures everyone can have at least one EX Combo.

Now head just a little bit up from there to the next screen, and you'll find
the fifth and last vent. Put that last Eau de Mouche in there and then proceed
to the left, and it's just a straight path to the very end, where Bein awaits
you. And after an unintentionally funny quote, he transforms into an umbra. I
WAS wondering what the dark flame was for, but I hope your ice magnus is all
ready. Boss time.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss: Umbra
HP : ~2350
EXP : 1250

This thing is a bit on the powerful side, so I hope that you've got your ice
magnus ready, prepared for quite the battle. For me as usual, Sagi had 715 HP
while Guillo had 595 and Milly 615. That's enough; you need to worry about
the offensive. Sure, you may be slightly faster as usual, but this thing's
extremely rare Mountainmaker attack will do almost 300 damage to the entire
party, plus there's Hellion Eye, which blasts one character off the ground
at about 350-360 damage. Apart from that, the combos are just in the 200
range or so, nothing extremely special.

As you can see, those numbers are a little high, and not one of its attacks
can be considered nothing to worry about. Because of that, your interest is
in finishing this thing off, but making sure a Middle Potion (which should be
replacing if not done replacing all the regular Potions), and stacking up
those EX Combos. Even if you're just constantly discarding four cards every
turn, make sure you get any of them, order of preference: Double Frost (up to
mid 700s if done right), Wheel of Fire and Ice (about 600 damage), Heavenly
Bloom (mid 500s). But all of them are good. It all ends with you being blown
off your feet anyway.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

As usual, Guillo gets enveloped in blue light, but this time Sagi does want to
kill the umbra, not because it's Bein, but he has... a feeling, of sorts. Of
course, Valara manages to come in and shoot the umbra to bits, and guess what
happens now? Of course, you're in the dream world.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VIn. Naos
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
- Magnus: Sedna Mailbox, Sevenstar Dust, Fulgadrum, Magna Mix Recipe, Icefan,
Taunt, Magnus Pack Coupon

Geez, this village couldn't be any more depressing if it tried. I'm not joking,
this is Seph and everyone else's home? Apparently, a village called Cujam has
sided with Wiseman, the person who's turning everyone into magnus, so you'll
have to go there soon and take matters into your own hand. But whatever, you're
here in Naos right now. Head out of the room you're in, and in the hall you'll
find Thoran, who insists on knowing Marno, aka Sagi, but the latter just talks
like he doesn't know him. And for rather good reason if you know what I mean.

Back in the room you were in earlier, on the table is the SEDNA MAILBOX. You
might just want to draw the essence of the Freezing Rain, but seriously, you
see what I was talking about? Freezing rain. Depressing. In the room on the
right across the hall is Pieda, so talk to her. Afterwards head upstairs to
hear Seph arguing with his girlfriend Quis, and then head in the room to the
left which is the magnus shop. The only thing worth buying, in my opinion, is
the Breath Jacket.

In the room just across is Ven who will tell you a bit about Wiseman, so after
you hear that, head upstairs to find the place gets even more saddening. What
is this, a ship? Whatever, get the SEVENSTAR DUST to the lower left, and do
please go to Sedna to restore the pieces, and to the Endmost Bethel. Then go
south to find that you're... under the sky. A foreign concept, eh? But moments
after Sagi sees this, he wakes up back to the Lava Caves, and the trio gets
attacked.

I'm not going to write a strategy for this thing (don't ask why, I have a
reason), but just make your way through the battle and let it fall into the
lava. There's no EXP by the way. Head south from there and back to the save
point for obvious reasons, and just at the lava to the right, the Lord of the
Lava Caves attacks again! Oh well, it's the same exact fight. Finish it off
and go one screen southeast, and it attacks for a third time. This is the real
deal.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss: Lord of the Lava Caves
HP : ~4300
EXP : 1510

Okay, that HP total there is not a joke, or a lie. It's also not a figment of
my imagination, although you can give or take a hit point here and there.
But that's beside the point; I can understand the point of having higher HP
bosses, but this thing just went WAY, WAY too far. 4300 HP, seriously... and
I'll add one point, that it hangs to one side that almost looks like it's
critical. It's not. It's just mocking you. You may have thought this thing
was easy before, but the fact this thing has 4300 HP makes it several
exponents more difficult.

You're probably used to this thing's attacks by now, added in with the fact
it's a lot faster than the Umbra or other things, plus it has the strongest
attack you've seen yet, called Molten Blast or something like that, and it
does 450 damage. Not to mention this thing absolutely loves to chain it to
the end of a combo and do in excess of 800 damage... pretty hard to live
through even at full HP, people. As such, focus on taking as much HP as you
can off of this thing. If you get an opportunity, use MP Burst, but don't
make a specific attempt for it. You want to chain and relay a lot of ice
related stuff, because huge 1500 damage combos which add in causing freeze
are by far your best bet. This battle will last a while and is the hardest
battle since Giacomo, believe me, but this thing will go down eventually.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

And thus, the Lord of the Lava Caves is finally dead... seriously, it is.
Draw the magna essence from it if you want, but otherwise get out into Azha
and you'll contact Verus, who wants to see you. Go back to Greater Mintaka and
see Verus, and he'll tell you that Baelheit wants to see you personally to
take care of Sagi's criminal charge. Okay, so leave for regular Mintaka and
head for Baelheit's place, which is if you forgot in the northeast corner of
the city.

Inside, Milly goes off to "see a friend". Yeah, sure. Just enter and you'll
find Shanath, who is the biggest bastard in the whole game, but let's not get
into that. He'll direct you to the upper left where Baelheit, but first, go
into the lower right room, and you'll find a FULGADRUM for Guillo. In the
upper right room you can examine the bookshelf at right for a MAGNA MIX RECIPE
and the lower right magnus contains an ICEFAN. Plus the librarian here is a
trader, but that's really not worth bothering with.

The lower left room has a TAUNT in it, that's it. Head into the upper left
room to meet the one and only Lord Baelheit for the first time, and he just
removes the criminal charge without a problem. Suspicious much? But yeah, just
to mock you even more, you CANNOT get the magnus on either side. Bastards. Oh
well, leave, Shanath is a jackass again, and meet Milly outside. That's it,
time to go back to Greater Mintaka.

Return to Verus's residence and he'll send you off to Diadem to further try to
prevent promachination there. Okay, good, he's also arranged a private vessel
for you. And after that, Baelheit talks to Shanath a bit, and then you hear a
voice speaking to his guardian spirit. Whoa... whose voice is that, I wonder.
I'm getting ahead of myself. Back in Mintaka, run back to the shop to get a
letter from Gena there, a MAGNUS PACK COUPON, and 500G. Go ahead and use the
coupon here in Mintaka, and then take the private vessel, the Sfida, to Diadem.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VIo. Sheliak
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
- Magnus: Magnus Pack Coupon, Heavenfall, Magna Mix Recipe, Magnus Pack Coupon,
Middle Potion, Sedna Monument, Battle Shield, Will, Swallowtail,
Mattress, Grappler's Gi

You'll be instantly greeted by a female knight named Celsica. Remember Baelheit
mentioning her, that can't be good. There's a large building straight north of
you with two doors, so take the right one first and examine the stuff on the
right for a MAGNUS PACK COUPON, then enter the left side and grab a HEAVENFALL
in the magnus and a MAGNA MIX RECIPE towards the lower left. Now head into the
house just to the left of that and examine the left stuff for a second MAGNUS
PACK COUPON.

I'll put out that if you've done rank 1 at the Coliseum yet, which you should
by all means do, you can enter this house and talk to the doctor and the girl
named Elle as your task to advance to rank 2. So put that in mind. Also, the
magnus shop is right ahead and I'd say just cash in both coupons just for the
Light Sophias for Guillo and the Grappler's Gi for Milly, as well as the Battle
Suit for Sagi with 80 defense power, but it's your say. Go in with some Blazes
though, first of all!

Yeah, Blazes, they're in the house with the three items we went in earlier.
The Sword of Thirst from the Umbra can become the Parched Sword, which drains
MP. The Mars Sophia can be raised 28 attack points into the Meteor Sophia. You
get the point. Finally enter the house to the left of the shop to find a lone
MIDDLE POTION inside. Alright, time to see King Ladekahn in Castle Elnath. Head
to the upper right portion of Sheliak and talk to Celsica, and she'll walk
you through the castle, up to some stairs.

Go up the upper left stairs and then through the door at left, and you'll see
Ladekahn is a LOT different than in Eternal Wings... Gibari is no different at
all. Got to love those two, huh? You meet Gibari's father Rambari though, who
rambles a bit about those two, and now you need to go to Nashira and chase the
two of them. Before that, though, let's raid the castle. First of all, examine
the throne in the room where Rambari was to get the SEDNA MONUMENT. Now to make
things easier, start from the entrance.

There are two sets of stairs right at the entrance. Go in the upper left room
and all the way to the left to get a BATTLE SHIELD there. With that, leave the
room and head up the stairs and to the right up some more stairs, then up the
central stairs and up the stairs to the right, then up some more stairs and to
the left. Geez, that's a lot. In the training arena is a WILL and a SWALLOWTAIL
so get those and head out. Go back down those central stairs, and to boot there
is a guy doing push ups on the left who happens to be a trader.

Probably the best items you can get are the Cancerite Booze (restores 900 HP
though causes knockdown), and the Sword of Tears, which is a good ice based
weapon for Sagi. There's some other difficult stuff in there, but moving on.
Head over to the right, and in that room take the upper right door for a
MATTRESS, and the lower right door for a GRAPPLER'S GI. You're done here now
though, so leave Sheliak and you have two destinations: the Cloud
Staff Jvfr
 
 
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L'avis de : johndave
Bon
J'ai le jeu depuis un certain temp et je peut vous dire qu'il est bon mais pas autant que le premier. Personnellement, j'ai préférer le premier car l'histoire est meilleure même si elle arrive à la fin car dans Baten Kaitos Origin, les quêtes ne sont pas superbe et les graphique reste de la même qualité que son précédent (très beau mais...il aurais pu faire mieux). Br suite ...

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